Duolastic progress - Procedurally generated color palettes

Tonight we worked on a new feature - adding color palettes that are generated for each player the first time they play the game. Now every time a player plays they will retain their color scheme.

We generate the colors by picking a random spot on the color wheel, using the player’s id as a seed(just like with the random usernames). From the random spot on the color wheel we use a color scheme where we select the opposite color and the two on either side of it to form something between and complementary and split complementary palette.

Here are some examples of the colors it has come up with:

-Alex, Two Scoop Games

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