“I’m an indie #GameDev just starting out, how will anyone know that I exist?”
Thats a good question; They won’t!
Being independent means you have to be your own marketing and PR, in addition to finding time around work, school, and or family to work on programming or creating art for your game.
..wait you don’t have a devlog?
A devlog is the easiest way to show others your progress in making your #IndieGame
This makes things tough – you might feel like you are having to switch between many hats, and do things that are not your greatest skill.
But what do I show? I’ve never kept up a regular blog before…
What helps and what I have been trying my best to stick to is keeping lists of what features/bugs/additions you are making to your game each session, and then each time you have a chunk of tasks checked off the list, write a bit about them, take some screenshots and post it on your devlog.
Additionally you can share current builds if you like, but at the bare minimum, some screenshots and (if you can) animated gifs are a really good way to show off your fun animations!
For most types of games I can think of, and in almost all cases you should start a devlog. It you don’t have a website, don’t worry, you don’t need to setup a full site (though it is also highly recommended) there are tons of free blogging services out there but I recommend Tumblr above all others simply because of the community. It’s easy to get eyes on your blog with tumblr and easy to use, update, and maintain. In conjunction with your own blog , also get on tigsource (The Indie Game Source) forums where they have a whole devlogs section. You should keep both your devlog blog and tigsource devlogs in sync and talk to anyone who comments.
It’s about engaging your audience
I don’t want to sound like a ‘marketing guy,’ heck, they might make me turn in my ‘indie’ card if I talk about SEO… but you want to engage your audience. The people who play your games are your best friends, treat them that way. Give your twitter & tumblr followers sneak peaks and updates, keep them informed of each cool new feature you add and they will feel like they are part of the process, and keep checking in with you. Just from my experience with doing this stuff for 6 months or so, you start to love engaging with people and when you’re starting from nothing like we all are, eyeballs are going to help a ton. Those eyes carry over to your next game, and the one after that, and so on.
Other great resources to learn about marketing your Independent games:
Have a question or suggestion for this or a future article? Let me know in a comment or tweet.
Don’t forget to like/reblog/follow us on tumblr, and follow @TwoScoopgames on twitter.
Who is Alex?
Alex Bezuska is a web developer by day, and on nights and weekends he is the cofounder/ artist for Two Scoop GamesHe is also an avid lover of ice cream and great at procrastination.